The reference to the light mechanism comes from the lasers and reflective blocks in the Portal, and this also serves the plot, which is the astrology. In each area, we want them to have the same mechanisms. During the iterative process, we finally chose the former as the main mechanism. It can swing through the air with a hook like Spider-Man, or pull environmental objects like in God of War V. When designing the character mechanism at the beginning, we considered that the player's moment-to-moment action should be connected with the puzzle-solving mechanism as much as possible, so we initially decided on the whip. Puzzle solving is at the heart of our game. Listen to the results for Light of Alariya here, and be sure to check out Conjury Revell for free here on Steam.Designing puzzles based on core mechanics Three ensembles gathered across two days to record the pieces. This time, though, that perfect harmony was amplified thanks to a $2,500 Engaged Learning grant, which enabled 32 musicians plus a composer to take part in the first live orchestra recording session in the history of this collaboration. For more than a decade, undergraduate students from Meadows School of the Arts have been composing and recording music and voiceover for games designed and produced by graduate students at SMU Guildhall. In the fall of 2022, 32 musicians and a composer from the SMU Meadows School of the Arts took part in a live orchestra recording session, which resulted in music for two SMU Guildhall video games: Conjury Revell and Light of Alariya. The soundtrack was made in collaboration with a talented group of music students at SMU's Meadow's School of the Arts culminating in a recorded performance with a live studio orchestra. This album contains six original tracks featured in Light of Alariya, an open-world game made by the students at SMU Guildhall.
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